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It's dependency is the ffnvcodec project, headers needed to also enable the NVENC-based encoders. scale_cuda: This is a scaling filter analogous to the generic scale filter, implemented in CUDA. For NVIDIA, the following filters can take advantage of hardware-acceleration: Hardware-accelerated filters: Filters that perform duties such as scaling and post-processing (deinterlacing, etc) are available in FFmpeg, and some implementations are hardware-accelerated. See this answer on how to tune them, and any limitations you may run into depending on the generation of hardware you're on.Ģ. Hardware-accelerated encoders: In the case of NVIDIA, NVENC is supported and implemented via the h264_nvenc and the hevc_nvenc wrappers. mp4, specifying qt/mov/mp4 i do not have the H.264 codec as an option.When it comes to hardware acceleration in FFmpeg, you can expect the following implementations by type:ġ. I've followed this exact sequence using the latest ffmpeg and afters selecting the output format, changing the name to. mp4 will force an MPEG-4 container file format rather than a QuickTime ".mov" container.
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mp4" to the output filename in the Render window e.g. Output format: Video(ffmpeg/libav encoder) In the Render window you should now be able to export H.264 by selecting DLL files (from the ffmpeg-4.1.3-win64-shared\bin folder) to the UserPlugins folder. Or, from within REAPER, click on the Options menu and select Show REAPER resource path in explorer/finder and then navigate to the UserPlugins folder.įrom the downloaded ffmpeg-4.1.3-win64-shared.zip file, extract ONLY the. ffmpeg- 4.2.2-win64-shared.zip but I know 4.1.3 works for me. You could try a newer shared version e.g. What follows is a summary of what is mentioned in the following threads :-įor 64bit Windows 10 go to win64/shared/ and scroll down to the bottom of the page and download ffmpeg-4.1.3-win64-shared.zip - NOTE it has to be the " shared" version.
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